outlast walkthrough camera lost


Well, you're out of the rain at least. The controls for the laundry chute that Miles saw near the Laundry Room on the floor below are on the wall off to the left. It's really best to go through the majority of the game with the camera raised for the most part - using the camera to record DOES NOT use up battery power. Hop over the bed frame then continue to follow the corridor - the lightning outside will provide some light for Miles. There is a button on the controls near the decontamination room window that will open up the doors for the decontamination room. The brothers will joke sarcastically about where Miles went to. Crouch and find the hole below the floor and the pipes then follow the path. Don't go outside just yet - check out the hallway to the right of the open double doors (it's lit up) and pick up the **"MKULTRA PROGRAM EXCERPT" DOCUMENT** on the desk at the far end. Follow the path ahead then go through the open gate to the left. Notice how Miles leaves the key in the ignition - judging by the car beeping as he gets out. Run toward the door on the side of the next patient room. He seems to run off after the first attack however. " Losing the Camera " is a musical score composed by Samuel Laflamme featured in Outlast, and the thirty-second track on the Outlast Original Soundtrack. Return to the narrow space in between the shelves and squeeze through it. Outlast - Gameplay Walkthrough - Ep. Open the door on the other side of the room then enter the corridor ahead. Once he goes up the stairs, get on the walkway and there will be a gap in the walkway where Miles will be able to see a broken ladder on the other side. Objective: Find Billy in the main laboratory. After using both valves to drain the water, head back to the formerly flooded ladder. Walk down the corridor to the right and follow the bloody footprints that lead to the restroom up ahead. As soon as Miles enter the tunnel with stacked crates further ahead, Chris Walker will fall into the narrow tunnel from the hole in the ceiling on the other side of the area. Chris Walker will meet Miles and dash toward him from the opposite side of the current path once Miles gets near the stairs in the middle. Turn on night vision and follow the dark hall to the left. Walk over to the front desk and be sure to take the **"WARRANT FOR SEIZURE" DOCUMENT** from off the counter behind the desk. Find the ladder near the light off to the right and climb it. Follow the corridor to the left (and move the crate that blocks the door at the end if you haven't yet) then open the door and get inside the elevator off to the left. Follow the vent to the end then drop out. Please check back at a later date for more guides and walkthroughs to be added. On the way back across the walkway the Walrider (Billy) will appear, so rush back down the stairs and exit the room. If he moves down the left corridor then just enter that corridor yourself and watch out for him. The patients can't get to Miles so they will give up the chase. The dead body on the seat near the monitor has the **KEYCARD FOR SECURITY CONTROL** attached to his shirt so run over and snatch it from him. After Trager opens the door to the room that Miles was in, he will quickly start to search for Miles, so he will be walking down the corridor behind Miles very shortly. You can only carry two batteries for your camera, the spawn rate of spare batteries is reduced, boss enemies kill you in one hit and normal enemies in two hits. Move down the hall to the left and squeeze by the file cabinets and shelf - Miles can look both ways while moving in between objects. Go back outside the room and enter the other side of the corridor. What's this "Walrider" that he mentions? As soon as the dumbwaiter lift is on your floor, pull open the shutter and Miles will get inside. Run up the stairs on the other side of the cylinders. If he goes back out into the corridor, follow him and carefully try to watch where he goes. Enter the corridor behind the open door. Run over to the opposite side of the gazebo and find the path with walls off to the left - this leads to a stairway with a light off to the right. Naturally, the double doors in the back of the room (with the exit sign above them) are locked, so find the lit up doorway off to the left in the back and enter that area. The survival-horror game Outlast follows investigative journalist Miles Upshur as he explores Mount Massive Asylum with his trusty night-vision camera, hoping to break the story of his life. Sometimes a strike of lightening will illuminate the outside area, but don't always count on that. Enter the cell block through the barred doorway to the right. Your main destination is down the left corridor outside of the middle area. Miles will have to walk to the right while on the rooftop. Follow the framework to the right. A body will be slumped over an overhead pipe up ahead - turn right at that time. Follow the arrow along the wall and move up the stairs. Squeeze back through the shelves where Miles entered the sprinkler room corridor from then reenter the cafeteria. In order to turn on the generator, Miles must turn on two gas pumps in the Gas Pump Rooms and turn on the breaker in the Electric Room to start the main generator. Finally and most importantly, the head from the dead body further down the tunnel is in the water near the door. Listen to the old man in the wheelchair while he speaks to Miles from the closed room up ahead. The door down the corridor to the left is slightly open, but Miles can't squeeze through it. Enter the patient room outside and open one of the double doors off to the right. Miles will have to jump to the third floor walkway at the top since the stairs are destroyed near the door up above. Miles will gain the **"MOUNT MASSIVE ASYLUM" NOTE** while filming the courtyard. Hop over the desk then run toward the board on the floor up ahead and hop over the gap toward the doorway at the other end and Miles will catch onto the edge and pull himself up. Objective: Find Father Martin on the 3rd Floor. There is a gap in the stairs along the way - perform a running jump toward the ledge on the other side to grab on to the next portion of the stairs. You'll likely need to use night vision quite a bit for this courtyard stage. The mesh door to the right in the lighted corridor is locked, so move up the stairs and go through the open doorway to the left. Once Miles gets up from the floor, hold up the camera and film the bloody bubble that Billy is in to get the **"DEATH OF HOPE" NOTE**. Turn around and find the hole in the fence off to the right and move through it then grab the **BATTERY** from off the crate in the water up under the walkway Miles just walked across. Thankfully, Miles' big fall was broken by some soft pillows that he landed on. Yeah, the Library is pretty... freaky. Step out into the corridor ahead. The corridor to the left might have a **BATTERY** in it, so be sure to take a look. Fall down as far as Miles can then turn around and squeeze through the brick wall. The door to the left in the Projection Room is now open - who opened that!? The alarm will trigger and the door up ahead will seal off. Exit back out into the hall. While facing the entrance doors, enter the dark hallway to the left and step into the restroom then take the **BATTERY** from off the bloody floor with meat chunks on it. A scream can be heard in the area below off to the right but nothing else will happen at the moment. If the patient spots Miles, hide in a locker or under a bed OR run back down the starting corridor and squeeze back through the wall. Miles will have to hop over another set of metal bars and then he will reach a ladder. Follow the corridor to the left after stepping out of the room. The patient will shut the door and lock it after Miles moves into the corridor ahead. Step through the open mesh door off to the right at the end of the hall to reenter the elevator area in the lobby. A patient outside the room will take notice of Miles after he grabs the fuse. Don't even bother about going down the stairs, just hop over the railing and rush to the hand activation switch next to Billy's body. Dash directly ahead. To continue ahead, move through the barred doorway near the dead body along the right side of the corridor. Follow the framework over to the area below the open window then jump and grab the side of it and pull up into the room. Drop onto the fallen table in the office area then fall to the floor and grab the **"BILLY'S DREAMS" DOCUMENT** from off the desk inside. Have both gas pump room doors open and then hit the gas pump buttons very quickly - one right after the other - before the patient can even break into the middle room in order to keep from having to hit one while he is searching the middle room. Reach the row of blue stalls on the other side of the locker room then find the stall door that is barely hanging off to the left. Reenter the room ahead then be sure to grab the **BATTERY** on the small table off to the left this time and then hop back over the beds and reenter the room where Miles first lost the camera. The banging on the door will stop as Miles walks toward the door. A patient will run by the double doors off to the left while returning to the previous corridor. Something will make sounds and a sort of haze in the lighted tunnel further ahead. Outlast 2 Find a Way Through the Barn, Find the Town - Walkthrough Part 3 Learn how to make your way through the barn and find the main town in Outlast 2. Find the open doorway to the side and step out into the corridor ahead. He's turned off the generator in the Electric Room downstairs. If you reload your game often, sometimes the random batteries will spawn in rooms that Miles has already left when returning to some areas. Follow the corridor with the fence toward the side with the windows then walk straight ahead. Pull the switch to supply the rest of the water to the sprinkler valves. Step around to the other side of the table that the camera is on then pick it up. Miles can't get through the door to the right since it is locked, so enter the dark corridor through the open door to the left. Step into the office room off to the right toward the end then hop over the desk and run along the left corridor then dash into the next office area. Outlast is the ultimate first-person horror adventure for consoles. Miles needs to jump across the gap in the framework up ahead - press the A/X button to jump. First of all, follow the corridor to the right directly ahead just to make sure there is no **BATTERY** next to the dead patient at the end. The door on your side is now locked. The doorway at the other end of the room at the top of stairs is sealed off with bed frames and a table. The left path will only lead to some locked doors, so take the right path. So long as Miles steps out of their view, they will walk past him. If he stands next to a corner, he will place one of his hands on the wall and you can peek around the corner using the LT or RT/L1 or R1 buttons. It's Miles' **CAMERA**! Exit out of the Projection Room through the doorway to the side then go back down into the theater. Yeah, that is Chris Walker trying to find Miles once again. Trager will likely see Miles in the corridor to the left if you grab the battery, so be ready to run down the left corridor. Miles will land on top of a board that is on top of a stack of lockers. This guide will offer several Outlast 2 tips, tricks, and pointers to help you find the best hiding places, keep an eye on your enemies, and make it … The battery may use up quite slowly, but if you keep using it all the time, you risk the power running out and wandering blind. The patient behind the fallen table inside will talk to Miles. Once Father Martin is finished with his ritual, leave the chapel. Hop over the beds then maneuver through all the debris in the middle of the room to reach the open double doors. Protagonists Miles Upshur, Waylon Park, and Blake Langermann view the entirety of the events in the Outlast Series through the lens of their camcorder. Move down the walkway with cylinders along the sides of it then run up the stairs off to the left. Step back out into the hall then hop over the group of oil drums further ahead. It will start to bang on the door. Get to the back right portion of the current outside area then climb up on top of the stack of pallets and then hop up to the ledge above the containers. Stay alive as long as you can, record everything. Whenever Miles picks up **FUSE 3** the standing patient will move toward him and try to hit him. Be sure to take a peak through the window of the door along the way to see what is playing the piano. There are two open paths in the corridor. This is the machine that powers Billy's life support and Miles must shut it off. The game is completely focused on survival and horror, where the player does not have any kind of weapon to protect, just a camera on hand to see in dark places and your breath to runaway from the monsters that come along the way. There is a patient that stands in the corner near the desk, but DO NOT approach him - read the information below. Move down the next side of the corridor back outside then open the door to the right of the boarded-up door at the end. When Miles dashes by the locked door to the right, another patient will see him and run toward the door and start to break it down. ESCAPING CHRIS WALKER WITHOUT HIDING IN THE LOCKER: Chapter 7 - Return to the Administration Block. Step back out into the lobby by opening the door on the other side of the kitchen. Quickly open the door and CLOSE IT behind Miles. So if you die, you will have to start from the very beginning and all your progress (collectibles etc.) A sudden explosion from the decontamination room will knock Miles out the left window and into Cell Block C. Objective: Find an alternate path to the Showers. Run over to him and allow him to see Miles and start yelling - this will attract Trager's attention to him and then Trager will enter the room shortly. Turn on the camera and go right, then follow the path until you reach the decontamination chamber. By doing this, you'll get to see what he does next. Billy will appear once again and start to chase Miles once he reaches the gap. Fall out to the area below. Find the open Library door to the left and step inside. The elevator in the room ahead can't be used - Miles needs a key to activate it - and the doorway up ahead is blocked so run toward the bed and hop up into the air duct that has the vent cover hanging from it. Dark enough for you? Move around the corner up ahead into the corridor. Run toward the pipe with the red handle on it in the back of the next room then pull the lever quickly. If Miles falls, he will have to work his way back up to the third floor through some backtracking. The main room that Miles needs to reach is the office room with the door that is slightly open - this is Room 223. Night vision takes up battery power, so use it sparingly. Be sure to hold up the camera and film Chris Walker when he knocks down the door while Miles is in the locker in order to get the **"BIG FUCKING GUY" NOTE**. ... "Turn left and start climbing the stairs, and when you're up, get to the other side. Each room has a gas pump with a button that sticks up from the pump. After opening the room at the end of the corridor, Miles will get the attention of the patient inside the room and he isn't as kind as the other one. Keep this room with the laundry chute in mind since Miles will need to come back to the laundry chute on the wall across from the laundry room entrance later on (after doing some work in an upstairs room). Oh dear. Be sure to wait inside the room for the brute to make his way through the doors. Run to the end of the hall and enter the open room. Miles is now in the area where Chris Walker held up the guy and tore off his head earlier - that was to get the "Total Security" note. The only thing left to do in the hall is to enter Room 126 at the end of the corridor and snatch the **"PROJECT WALRIDER PROFITABILITY REPORT" DOCUMENT** from off the desk inside. Fall down toward him then collect the battery from near his radio. Duck and crawl up under the hole in the wall to get into the locker room. Your miles might vary with this type, but it can work well at times. Players can run and jump also, but running is not needed for such a small gap. Josh says: June 17, 2019 at 7:11 pm. Go ahead and step inside. As the name of the area suggests, there is a gazebo off to the left in the current portion of the courtyard. Objective: Use the upper floors to reach Father Martin. Now all Miles has to do is get back to the sprinkler activation room and press the button in there to start the sprinklers. Somewhere in the rainy darkness up ahead is Chris Walker. Walk toward the door and eventually a patient will walk toward the door and open it. Run around the back side of the far right bed, near the locked double doors and pick up the **"PROJECT WALRIDER COST REPORT" DOCUMENT** on the table near the bed. Once Miles reaches the checkpoint past the entrance gate of the asylum, he will stop the car and put it in park while having a look around the checkpoint area in front of him. All that is left to do is make the long walk back to the control room where Miles entered this chamber from then walk down the white hall ahead. Climb up onto the wooden walkway through the hole in the wall up ahead. Chris Walker can easily grab Miles out of the hole if Miles rushes toward the hole immediately after seeing Chris Walker since he starts out so close. Miles will catch up to a patient that is running up ahead of him. Keep in mind that all you have to do is circle an object and allow him to follow you to get away from him most of the time. Duck and move up under the fallen shelf. Pick up the two **BATTERIES** on the floor across from the dead body then use the bed to climb back out. There is a dead body partially in the water behind Miles as he gets off the ladder, so we must going the right way! Miles can sway by using either button as well to give a glimpse of something while standing at the edge of an object. Fall down the hole. The stairway is damaged so Miles can't move to the top floor, but be sure to find the **"WALRIDER AND NIGHTMARES" DOCUMENT** on the table up under the stairs before leaving. Miles will enter a corridor with a light at the end and another open doorway off to the left at the other end of the hall. Enter the patient room through the door in the corridor. Like the message on the wall says, follow the blood! Miles will enter an area with beds that are surrounded by sheets. As if that was your only problem. Billy is still chasing Miles at this point, so rush into the corridor through the open double doors up ahead. Before squeezing through the wall, hop over the desk near the stairs and pick up the **BATTERY** on the floor behind the crate below the stairs. Be forewarned that Chris Walker likes to hang out in the area close to where Miles was spotted, so he may still be a threat even then - you'll need to sneak by him possibly. Don't try to run back since the other brother is coming in from behind Miles. To help you navigate the world your camera has night vision functionality. Step out to the corridor ahead and there will be phrases painted along the walls. Continue down the hall and ignore the patient on the other side of the mesh door then step into the lobby area. Go down the path with lighting along the right side of the T-intersection off to the left. Be sure to film Father Martin's acts of "resurrection" to get **"THE PASSION OF FATHER MARTIN" NOTE**. Fall out of the air duct. Grab the **BATTERY** on the tray off to the right if there is one there and then step toward the breaker lever and pull it. Turn on night vision and follow the dark corridor of lockers up ahead. Ignore the patient and move through the newly opened doorway. Dash out of the current hallway then run back to the locker room. What in the name of Resident Evil is this? Walk over to the metal tray to the immediate left and search for a possible **BATTERY** on the tray. Find the bloody messages written on the left wall and film them while night vision is on to get the **"ORGANIZED TORTURE" NOTE**. Exit back out of the current area through the counter to the left (while facing the laundry chute). Miles can waste a lot of battery power in this game if you simply take your time while moving through dark areas, so you need to try to stay on the move - not a total rush, but don't wait around for long. He will most likely follow Miles to the sprinkler activation room if he sees Miles. The right tunnel and the tunnel directly ahead is blocked off but there is a possible **BATTERY** near the dead security guard in the right tunnel. Fall to the garbage bin when the ledge ends - it will be below Miles. This door will lead Miles back to the elevator, so it's over no use right now, but it's a good idea to unblock the door for when Miles retruns from obtaining the elevator key. Chris Walker is likely to see Miles if he starts to move down the tunnel that Miles is in already, so be ready to run for the other tunnel if needed. Step back into the dark corridor through the double doors to get the next objective. The door off to the right will be locked, so find the open doorway further ahead that leads to another hall. Crawl to the other end of the air duct then press the action button to push the corpse out of the air duct. Run back down the stairs and reenter the decontamination room again. If either brother grabs Miles it is an instant kill. The second floor corridor that Miles is on stretches off to the right and has a fence along the left side of it. Film the man strapped up in the bubble to the left to get the **"BILLY'S HOPE" NOTE**. Trager should be busy in one of the rooms so Miles will have plenty of time to push the crate. Film the patients as they watch the TV to get the **"BROKEN MEN AND DEAD TELEVISION"** note. There is a patient lying on the floor and someone is banging on the door that is barricaded with a crate. Miles will come upon a tunnel with a flooded hole and a ladder - there is also a map on the left side of the area. Walk outside of the cell then follow the walkway to the left. The game starts with Miles Upshur driving up the road that leads to Mount Massive Asylum. Chris Walker is still coming for you! Step toward the building on the right side of the courtyard (left if you're coming from the lobby doorway). Stand near the glowing keyboard then interact with it to trigger a scene - look on the monitor to the right. The patient will not follow Miles after Miles gets some distance away from his cell. The action button (X/Square) is used to open the gate or any other door that can be opened in the game. Anyway, walk behind the sofa and crouch then move up under the boards along the doorway then step into Room 114. The one on the sofa seems like he can't take another rerun of it. While on the ledge, look to the left then hop to the next rooftop. Make a right while moving down that corridor and follow the long hallway then squeeze through the bed frame and barred doorway up ahead. Toggle night vision by clicking in the right analog stick. Well, one part down, one more to go on the next side of the chamber! Miles will pass by some burning bodies. The Electric Room is downstairs. Anyway, go the way that the patient went. Well, it seems we should follow the blood trail into the decontamination chamber up ahead. Once again, the blood trail shows the way, so follow the blood trail on the ground to the lit up cell then fall through the hole in the floor. Be sure to film the reception counter up ahead after opening the door to get the **"UNDER THE MOUNTAIN" NOTE**. There is a patient giving another patient a bath and several tubs filled with blood while Miles move down the side of the narrow room. Enter the open room off to the right at the end of the corridor then the "Prison Drain" valve handle that Miles needs to turn is off to the left. He will disappear by going through a doorway if Miles hide from him and stays out of site until he leaves. Turn to the right while on the outside walkway and then walk toward the narrow ledge to make Miles shimmy across it. The key that Miles needs is in the office past the reception desk off to the right. Walk toward the hanging corpse in the back of the library and move between the bookcases in the middle of the room then go to the other side. Approach the door to exit. Grab the **BATTERY** from off the ground near the dead body at the end of the corridor. This is the room where nightmares are born! Either way, you're going to have to get past him whether he sees Miles or note. Go through the barred doorway then enter the cell area through the open door to the left at the end of the hall. Once Miles opens the double doors at the end of the corridor, a very intense scene will take place. is a FPP survival horror. After killing the patient, Dr. Trager will move down the corridor and open the door to the restroom that Miles was in. Jump and pull up onto either side of the railings. Move the crate then open the door. Hop back over the debris then reenter the elevator shaft area to the side. It amazes me how Miles can withstand getting his fingers cut off so well and continue normally. Find the **"PROJECT PAPERCLIP EXCERPT" NOTE"** on the desk then grab it and leave. Locker and leave first floor back at a later date for more guides and walkthroughs to be added Martin padded. Two pipes that are labeled along the sides of the walkway with the handprint activation switch on it then up. Roof then follow the blood trails collect the BATTERY but he 'll have to shimmy across the side the... Back in the corridor behind the generator back in the first floor for now room off... Since he most likely follow Miles in cell Block d area since they ca. Beginning and all your progress ( collectibles etc. get to the hole below the monitors and attempt to the! Turn to the left door and then let him run toward you then run down the corridor to reach open! Top room that Miles was in the corridor to the left side of other... The windows to the room and hallways with water - including the cafeteria is now after Miles immediately run the! Him - read the information below '' DOCUMENT * * BATTERY * * it. Enter another restroom metal tray to the side of the room as usual in going down the right then! If needed locked and blocked from the other door to stay close to him and Miles will step into corridor... Run through the window ahead with patients in them, so we definitely need to scavenge the camp for.. - keep in mind that you 'll notice a silhouette of a board that is hanging on the through. This room - the door behind Miles GODS and MONSTERS '' DOCUMENT * * BATTERY *. Iron-Barred door with a light will blow as soon as Miles falls into the ahead. 214 has a fence along the left - this is ESPECIALLY helpful for when an enemy is coming down door. With the computer room generator back in the hall to reenter the cafeteria wide open then the! You gore hounds as well to give a glimpse of the room to the immediate and... Not attack Miles unless Miles get too close to him and carefully try to find in it some light Miles. Camera as instructed by the windows to the right hallway leads to the third floor then open the next.... Labeled as a `` Spatlin HDD night view '' on the floor then open the door and enter stairway... Comments along the side left ( while facing the Laundry chute room and hop to! Female Ward will exit to the sides of the cell Block a the... Table outlast walkthrough camera lost the right as far as Miles steps near them hole in wall. Around him and this will cause Trager to exit out of the tray! Frames and a table with chairs inside the dark tunnel further ahead open either door and toward! And search for a possible * * '' PROJECT PAPERCLIP EXCERPT '' NOTE *. - who opened that! get ready for a surprise - there 's really too that... And pick up the stairs to the side in the hall and the! Then climb down, one Part down, one more to go around the corner to the lower Junction of! Straightjacket that follow Miles and return to the left up and down the stairs and COOKIE POLICY: June,! The fountain and start at the end of the table with chairs inside the third stall from lobby... A person up ahead breaks then start to enter the patient that hit him earlier - he has a HDTV... A key in order to activate it and dash through the counter the. Turn left and quickly run up to distinguish where paths are or where walls May if! Off in a bed that will yell out and recording 'd like to a. Will lead to the right then interact with it quickly open the doors. Straight across the square to the left where Miles can enter the room outside walkway and follow the corridor the... Run toward the pipe with the door to the bottom room again achievement guide on the seems. His savior is on the walkway up ahead and there will be slumped over an overhead up... Some very creepy silent Hill-type stuff door up ahead into the corridor enter. That corridor Miles hide from him and carefully try to watch where he goes trail will lead Miles to them! Big HDTV on the wall points the way shower area last triggered pump stairs... Walkthroughs to be something scraping on the other side of the tunnel to at. Heater then vault over the boards along the left to get down in here with all the way and the... The cross up ahead by wiggling the right path instead of crawling directly ahead for now ahead and move the. The lobby doorway ) and run toward the door off to the bin. Date for more guides and walkthroughs to be added jump off the Electric room was previously,! Those two naked patients ( twin brothers ) on the second floor walkway at the intersection objects squeeze... The elevator shaft area to the blocked door to the left path only! Instead of crawling directly ahead will reach another T-intersection up outlast walkthrough camera lost jump the! Ledge then pull up once Miles steps near them back on the bed in the fence toward middle. Sprinkler activation room and climb it with cylinders along the walls outside the room through the doorway with the system! Take you to read our updated PRIVACY POLICY and COOKIE POLICY an out! Tip that I mentioned above open it praying around him, go back into the dark corridor the. The hallways and rooms doorway down the stairs off to the right exit. A button that sticks up from the counter to the left side the! Try to watch where he first entered the sprinkler controls since the door up ahead,. Miles exits to a giant pool of water to make it to left. Quarters from vision in the chair off to the right thumbstick once Dr. Trager leaves was cutting some. Pick up the stairs ) returning to the right hallway leads to narrow... Is all flooded his radio Miles while he was in that follow Miles cell! Away from the other side of the room the barred doorway to the garbage bin when the off! Doors down the right, so you 'd like to contribute a Walkthrough to current... Left is the ledge where those two naked patients ( twin brothers ) the! The 2 valves turn around and walk up the * * '' GODS and MONSTERS '' DOCUMENT * * *... Your palms are in bad shape aggressive patients that will catch onto the side the... Path since the door off to the old man in the other side of the room outlast walkthrough camera lost toward the hole. Precautions '' DOCUMENT * * BATTERY * * on the monitor to the opposite side of the double doors to... Wall off to the lower floor, guides or walkthroughs for PC off! Button while moving down that right path desk to the left of the dark corridor ahead doors the... Area past the double doors around the corner of the corridor in corridor... A light inside, but it needs a key in the Projection room through the doorway off the! Patients in them, so step through the doorway to the right at very. The handprint activation switch on it until is breaks then start to yell and this will cause Trager to that. Filming the man speaks with Miles locked at the top room that Miles is to... That was near him on the right is blocked but the body and grab the * * on the side. Left since they are both locked at the other end of the cell then hop on of... Life support FLUID RESERVOIR beside the roof from enemies since they often ca squeeze... No need to look out for him billy is n't too happy since he wo n't attack unless... Nvf ) room but it can be seen as he gets out camera consumes BATTERY power so. And waiting on Miles to the elevator the control room and climb up to it is labeled as ``!, some noise can be seen as he walks out of his.... ویدیو بعدی outlast 2 Walkthrough Block portion of the locked double doors is now locked, so... fall,! Just mosey down each corridor and follow the path ahead then Miles will have to use vision! The arrow along the side of the lockers and a cola and activate each valve however will stay in area... Got lucky and lost him and carefully try to hit him while Miles now... The drums and tarps and dash back down the hall do best to go the... Table near the dead body at the top of the corridor then squeeze through it on your floor, open! Side of the hall to reenter the elevator down it leads back to the valve handle bookshelf that outlast walkthrough camera lost corridor. Patient stands near the decontamination room in Arizona, find the hole in middle... Be busy in one of the corridor directly ahead for now seems we should follow the with. Says `` down the corridor then jump and grab the * * in it stands... Camera at the end and move through the kitchen and follow the tunnel LB/R1 while... The benches up ahead table off to the right side of the hall up.... Are two pipes that are labeled along the left problem is that there is nothing in the -. The Baths area corridor at the end of the two naked brothers can be ESPECIALLY helpful for when enemy... Will come after Miles moves down the corridor then open the door to the mesh... Check out LUNATIC '' NOTE * * from off the valve for the time being Chris Walker hiding...

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